![]() ![]() There is still a few more sections id like to update - like my X3 mod area. I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. So I wanted to build a new map using standard HTML. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). ![]() So just recently ive been working on X2 and X3 sites, making them use in-game files too. The economy of X: Reunion is more complex than anything seen in the X-universe before. 08-14-2009, 08:22 PM (This post was last modified: 08-15-2009, 07:40 PM by LordLeperman.) Fictional background of my player character: I sold everything I. We are currently editing over 23 articles. Those two sites still relied on the old method, the database. The Sequel to the award winning X: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. X3 Reunion Wiki is a community that aims to create the best resource for X Universe. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. So started the process of changing the x-sites to use in-game files. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time. ![]()
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